Dragon Age: Consequences
Welcome to Thedas
It is 9:44 Dragon, and the Exalted Council has met to determine the fate of the Inquisition (see the events of Trespasser). The meetings have been reported as tense. As newly inducted agents of the Inquisition, recruited by the Inquisitor herself, the outcome of the council is monumentally important to you. You have waited for days in Nevarra, hoping for good news. Mere days after the end of the Exalted Council, you are all called together by the senior agent in Nevarra.
As a player in Dragon Age: Consequences, you'll have the opportunity to create a character whose choices have the potential to change the course of Thedas' history. Players will choose which rumors to chase, where to travel, who to believe and which threats to take seriously. Each of these choices will impact the world around the characters. This is a game about consequences, after all.
Not only will players have to cope with the consequences of their own choices, but also the world as it exists because of the choices of heroes and villains that came before. The events of Dragon Age: Origins, Dragon Age II, Dragon Age:Inquisition, and their expansions matter and have changed the world. Sometimes that change was for the better, and sometimes for the worse.
We will be following the basic rules as written in the Dragon Age RPG. You don't have to have all of the rules, but there are a bunch of free resources you can pick up that will help out. I do have both PDF and physical copies of the materials that we'll be using for reference. If you'd like a copy for yourself, however, feel free to pick up a pdf copy via DriveThruRPG.
Because the Dragon Age video games allow players to make decisions that change the course of the world, there are a lot of potential places this campaign could start. Although I've made the decision as to what kind of world your characters will enter, it's up to you to make it fit your vision of how Thedas should be.
For information on the history of Thedas as I've planned it, on character creation, stunt lists, and additional resources for Dragon Age and the Dragon Age RPG, see the Wiki.
I am currently planning for a local game near Salt Lake City, UT. Sessions will likely be every other week during the evening. Although a local game is the plan, I would be willing to consider running a game via Roll20 or some other online system.
Much of the code used on this site was obtained from another Obsidian Portal site and has been made available to the public to use. THe current CSS and some of the HTML that goes with it are recorded on their respective pages.